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EngineShared

Struct EngineShared 

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pub struct EngineShared {
    pub config: EngineConfig,
    pub transport: Arc<Transport>,
    pub panic_flag: Arc<AtomicBool>,
    pub vu_levels: Arc<VuLevels>,
    pub mixer_command_tx: Sender<MixerCommand>,
    pub track_handles: Vec<Arc<TrackHandle>>,
}
Expand description

The core audio engine. Lives on the audio thread.

The engine is split into two parts:

  • EngineShared: read from any thread (transport, config)
  • EngineAudio: owned by the audio callback (synth, MIDI receiver)

Fields§

§config: EngineConfig§transport: Arc<Transport>§panic_flag: Arc<AtomicBool>§vu_levels: Arc<VuLevels>

Real-time VU meter levels from the audio thread (master bus).

§mixer_command_tx: Sender<MixerCommand>

Send commands to the mixer (add/remove tracks, set instruments).

§track_handles: Vec<Arc<TrackHandle>>

Per-track handles for UI to read VU / write mute/solo/arm/volume.

Implementations§

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impl EngineShared

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pub fn new(config: EngineConfig) -> Self

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pub fn with_command_tx(config: EngineConfig, tx: Sender<MixerCommand>) -> Self

Create shared state with a specific command sender (for wiring to a mixer).

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pub fn panic(&self)

Trigger a panic — kills all sound on next audio callback.

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