pub struct Bounce {
pub start_tick: i64,
pub length_ticks: i64,
pub events: Vec<ClipEvent>,
pub stops_playback: bool,
}Expand description
What a bounce produced.
Fields§
§start_tick: i64Where on the timeline it goes.
length_ticks: i64How long it is.
events: Vec<ClipEvent>The notes, in tick order, relative to start_tick.
stops_playback: boolWhether the sequencer on this track was running and now has to stop.
Implementations§
Trait Implementations§
impl StructuralPartialEq for Bounce
Auto Trait Implementations§
impl Freeze for Bounce
impl RefUnwindSafe for Bounce
impl Send for Bounce
impl Sync for Bounce
impl Unpin for Bounce
impl UnsafeUnpin for Bounce
impl UnwindSafe for Bounce
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more