pub struct StaticMesh { /* private fields */ }Expand description
A static triangle mesh. The geometry of this mesh is assumed to never change at runtime. It is described in world-space coordinates. Materials are specified for each triangle.
Implementations§
Source§impl StaticMesh
An IStaticMesh implementation that uses the built-in ray tracer backend.
impl StaticMesh
An IStaticMesh implementation that uses the built-in ray tracer backend.
pub fn new( vertices: Vec<Vec3>, triangles: Vec<Triangle>, material_indices: Vec<usize>, materials: Vec<Material>, ) -> Self
pub fn new_static_mesh( vertices: Vec<Vec3>, triangles: Vec<[u32; 3]>, material_indices: Vec<usize>, materials: Vec<Material>, ) -> Self
pub fn new_from_mesh(mesh: Mesh) -> Self
Auto Trait Implementations§
impl Freeze for StaticMesh
impl RefUnwindSafe for StaticMesh
impl Send for StaticMesh
impl Sync for StaticMesh
impl Unpin for StaticMesh
impl UnsafeUnpin for StaticMesh
impl UnwindSafe for StaticMesh
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