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ShadowState

Struct ShadowState 

Source
pub struct ShadowState {
    pub positions: Vec<CoeffPos>,
    pub bits: Vec<u8>,
    pub n_total: usize,
    pub parity_len: usize,
    pub frame_data_len: usize,
    pub frame_bytes: Vec<u8>,
    pub perm_seed: [u8; 32],
    pub cost_fraction: usize,
}
Expand description

State for a single shadow layer during encoding.

Fields§

§positions: Vec<CoeffPos>

Cost-filtered + hash-permuted embedding positions (Y channel nzAC).

§bits: Vec<u8>

The desired LSB bits (RS-encoded frame, no header).

§n_total: usize

Total bits = RS-encoded data.

§parity_len: usize

Current RS parity length.

§frame_data_len: usize

Unencoded frame byte count (before RS).

§frame_bytes: Vec<u8>

Raw frame bytes (before RS), needed for parity bump rebuild.

§perm_seed: [u8; 32]

Cached shadow structural key (ChaCha20 seed for position permutation).

§cost_fraction: usize

Cost pool fraction denominator (20=5%, 10=10%, 5=20%, 2=50%, 1=100%).

Trait Implementations§

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impl Clone for ShadowState

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fn clone(&self) -> ShadowState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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