pub struct ParsedGame {
pub metadata: Vec<(String, String)>,
pub moves: Vec<(Move, Option<Move>)>,
pub game_result: String,
}Fields§
§metadata: Vec<(String, String)>§moves: Vec<(Move, Option<Move>)>§game_result: StringTrait Implementations§
Auto Trait Implementations§
impl Freeze for ParsedGame
impl RefUnwindSafe for ParsedGame
impl Send for ParsedGame
impl Sync for ParsedGame
impl Unpin for ParsedGame
impl UnwindSafe for ParsedGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more