Struct pgn4::Variant [−][src]
pub struct Variant {}Show fields
pub red_teammate: Color, pub initial_board: Board, pub king_of_the_hill: bool, pub antichess: bool, pub promote_to: Vec<char>, pub dead_wall: bool, pub en_passant: bool, pub capture_the_king: bool, pub pawn_promotion_rank: usize, pub ncheck: usize, pub chess960: u16, pub ffa_dead_king_walking: bool, pub ffa_takeover: bool, pub ffa_opp_x: u16, pub ffa_points_for_mate: u16, pub ffa_play_for_mate: bool,
Expand description
Representation of different variants of 4 player chess
This has been made to closely resemble the setup for starting games on Chess.com.
Fields
red_teammate: Color
initial_board: Board
king_of_the_hill: bool
antichess: bool
promote_to: Vec<char>
dead_wall: bool
en_passant: bool
capture_the_king: bool
pawn_promotion_rank: usize
ncheck: usize
chess960: u16
ffa_dead_king_walking: bool
ffa_takeover: bool
ffa_opp_x: u16
ffa_points_for_mate: u16
ffa_play_for_mate: bool
Implementations
impl Variant
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impl Variant
[src]pub fn team_default() -> Self
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pub fn team_default() -> Self
[src]The default variant for the team gamemode.
pub fn ffa_default() -> Self
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pub fn ffa_default() -> Self
[src]The default for the ffa and solo gamemodes
pub fn fairy(&self) -> bool
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pub fn fairy(&self) -> bool
[src]Returns true if there are any non-standard pieces in play (or could promote to such a piece)
pub fn pawn_base_rank(&self) -> usize
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pub fn pawn_base_rank(&self) -> usize
[src]Distance of the pans base rank from the edge of the board.
Trait Implementations
impl Eq for Variant
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impl StructuralEq for Variant
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impl StructuralPartialEq for Variant
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Auto Trait Implementations
impl RefUnwindSafe for Variant
impl Send for Variant
impl Sync for Variant
impl Unpin for Variant
impl UnwindSafe for Variant
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more