pub struct ActionFrame {Show 17 fields
pub ecb: ECB,
pub colboxes: ContextVec<CollisionBox>,
pub colbox_links: Vec<CollisionBoxLink>,
pub render_order: Vec<RenderOrder>,
pub item_hold_x: f32,
pub item_hold_y: f32,
pub grab_hold_x: f32,
pub grab_hold_y: f32,
pub pass_through: bool,
pub ledge_cancel: bool,
pub use_platform_angle: bool,
pub ledge_grab_box: Option<LedgeGrabBox>,
pub force_hitlist_reset: bool,
pub x_vel_modify: VelModify,
pub y_vel_modify: VelModify,
pub x_vel_temp: f32,
pub y_vel_temp: f32,
}
Fields§
§ecb: ECB
§colboxes: ContextVec<CollisionBox>
§colbox_links: Vec<CollisionBoxLink>
§render_order: Vec<RenderOrder>
§item_hold_x: f32
§item_hold_y: f32
§grab_hold_x: f32
§grab_hold_y: f32
§pass_through: bool
§ledge_cancel: bool
§use_platform_angle: bool
§ledge_grab_box: Option<LedgeGrabBox>
§force_hitlist_reset: bool
§x_vel_modify: VelModify
Affects the next frames velocity
y_vel_modify: VelModify
Affects the next frames velocity
x_vel_temp: f32
Does not affect the next frames velocity
y_vel_temp: f32
Does not affect the next frames velocity
Implementations§
Source§impl ActionFrame
impl ActionFrame
pub fn get_hitboxes(&self) -> Vec<&CollisionBox>
pub fn get_hurtboxes(&self) -> Vec<&CollisionBox>
pub fn get_colboxes(&self) -> Vec<&CollisionBox>
pub fn get_links(&self) -> Vec<&CollisionBoxLink>
Sourcepub fn get_colboxes_and_links(&self) -> Vec<ColboxOrLink<'_>>
pub fn get_colboxes_and_links(&self) -> Vec<ColboxOrLink<'_>>
Returns all collisionboxes and linked collisionboxes collisionboxes referenced by a link are not included individually
pub fn get_links_containing_colbox(&self, colbox_i: usize) -> Vec<usize>
Trait Implementations§
Source§impl Clone for ActionFrame
impl Clone for ActionFrame
Source§fn clone(&self) -> ActionFrame
fn clone(&self) -> ActionFrame
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ActionFrame
impl Default for ActionFrame
Source§fn default() -> ActionFrame
fn default() -> ActionFrame
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ActionFrame
impl<'de> Deserialize<'de> for ActionFrame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Node for ActionFrame
impl Node for ActionFrame
fn node_step(&mut self, runner: NodeRunner) -> String
Auto Trait Implementations§
impl Freeze for ActionFrame
impl RefUnwindSafe for ActionFrame
impl Send for ActionFrame
impl Sync for ActionFrame
impl Unpin for ActionFrame
impl UnwindSafe for ActionFrame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more