Struct ResizingBuffer

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pub struct ResizingBuffer<T: Copy> {
    pub label: String,
    pub usage: BufferUsages,
    pub buffer_and_len: Option<(Buffer, usize)>,
    pub contents: Vec<T>,
}

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§label: String§usage: BufferUsages§buffer_and_len: Option<(Buffer, usize)>

The size of the buffer in bytes is std::mem::size_of::<T>() * len.

§contents: Vec<T>

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impl<T: Copy> ResizingBuffer<T>

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pub fn new(label: &str, usage: BufferUsages) -> Self

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pub fn update<'a>(&'a mut self, device: &Device, queue: &Queue) -> usize

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pub fn get_slice<'a>(&'a self) -> Option<BufferSlice<'a>>

Examples found in repository?
examples/test.rs (line 108)
99  fn paint<'rp>(
100    &mut self,
101    rd: &'rp RenderData,
102    resources: &'rp Self::RenderResources,
103    _info: eframe::epaint::PaintCallbackInfo,
104    render_pass: &mut wgpu::RenderPass<'rp>,
105  ) {
106    render_pass.set_pipeline(&resources.main_pipeline);
107    render_pass.set_bind_group(0, &rd.main_uniforms.bind_group, &[]);
108    render_pass.set_vertex_buffer(0, resources.trianges.vertex_buffer.get_slice().unwrap());
109    render_pass.set_index_buffer(
110      resources.trianges.index_buffer.get_slice().unwrap(),
111      wgpu::IndexFormat::Uint32,
112    );
113    render_pass.draw_indexed(0..resources.trianges.index_buffer.len() as u32, 0, 0..1);
114  }
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pub fn clear(&mut self)

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pub fn push(&mut self, value: T)

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pub fn extend_from_slice(&mut self, values: &[T])

Examples found in repository?
examples/test.rs (lines 77-93)
67  fn prepare(
68    &mut self,
69    _rd: &mut RenderData,
70    resources: &mut Self::RenderResources,
71    device: &wgpu::Device,
72    queue: &wgpu::Queue,
73    _encoder: &mut wgpu::CommandEncoder,
74    _screen_size: (u32, u32),
75  ) -> Vec<wgpu::CommandBuffer> {
76    resources.trianges.clear();
77    resources.trianges.vertex_buffer.extend_from_slice(&[
78      Vertex {
79        position: [0.0, 0.0, 0.0],
80        color:    [1.0, 0.0, 0.0, 1.0],
81        uv:       [0.0, 0.0],
82      },
83      Vertex {
84        position: [1.0, 0.0, 0.0],
85        color:    [0.0, 1.0, 0.0, 1.0],
86        uv:       [0.0, 0.0],
87      },
88      Vertex {
89        position: [0.0, 1.0, 0.0],
90        color:    [0.0, 0.0, 1.0, 1.0],
91        uv:       [0.0, 0.0],
92      },
93    ]);
94    resources.trianges.index_buffer.extend_from_slice(&[0, 1, 2]);
95    resources.trianges.update(device, queue);
96    Vec::new()
97  }
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pub fn len(&self) -> usize

Examples found in repository?
examples/test.rs (line 113)
99  fn paint<'rp>(
100    &mut self,
101    rd: &'rp RenderData,
102    resources: &'rp Self::RenderResources,
103    _info: eframe::epaint::PaintCallbackInfo,
104    render_pass: &mut wgpu::RenderPass<'rp>,
105  ) {
106    render_pass.set_pipeline(&resources.main_pipeline);
107    render_pass.set_bind_group(0, &rd.main_uniforms.bind_group, &[]);
108    render_pass.set_vertex_buffer(0, resources.trianges.vertex_buffer.get_slice().unwrap());
109    render_pass.set_index_buffer(
110      resources.trianges.index_buffer.get_slice().unwrap(),
111      wgpu::IndexFormat::Uint32,
112    );
113    render_pass.draw_indexed(0..resources.trianges.index_buffer.len() as u32, 0, 0..1);
114  }

Auto Trait Implementations§

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impl<T> !Freeze for ResizingBuffer<T>

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impl<T> !RefUnwindSafe for ResizingBuffer<T>

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impl<T> Send for ResizingBuffer<T>
where T: Send,

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impl<T> Sync for ResizingBuffer<T>
where T: Sync,

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impl<T> Unpin for ResizingBuffer<T>
where T: Unpin,

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impl<T> !UnwindSafe for ResizingBuffer<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Returns the argument unchanged.

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where U: From<T>,

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Calls U::from(self).

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Checks if self is actually part of its subset T (and can be converted to it).
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