pub struct PipelineDesc {
pub layout: Vec<Vec<BindingDesc>>,
pub vertex_buffers: Vec<VertexBufferLayout<'static>>,
pub vertex_shader: &'static str,
pub fragment_shader: &'static str,
pub topology: PrimitiveTopology,
pub do_blend: bool,
pub depth_compare: bool,
pub depth_write: bool,
}Fields§
§layout: Vec<Vec<BindingDesc>>§vertex_buffers: Vec<VertexBufferLayout<'static>>§vertex_shader: &'static str§fragment_shader: &'static str§topology: PrimitiveTopology§do_blend: bool§depth_compare: bool§depth_write: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for PipelineDesc
impl RefUnwindSafe for PipelineDesc
impl Send for PipelineDesc
impl Sync for PipelineDesc
impl Unpin for PipelineDesc
impl UnwindSafe for PipelineDesc
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