#[repr(C, align(16))]pub struct Vertex {
pub position: [f32; 3],
pub color: [f32; 4],
pub uv: [f32; 2],
}Fields§
§position: [f32; 3]§color: [f32; 4]§uv: [f32; 2]Implementations§
Source§impl Vertex
impl Vertex
Sourcepub fn desc() -> VertexBufferLayout<'static>
pub fn desc() -> VertexBufferLayout<'static>
Examples found in repository?
examples/test.rs (line 45)
42 fn init(&mut self, _cc: &eframe::CreationContext, rd: &mut RenderData) -> Self::RenderResources {
43 let main_pipeline = rd.create_pipeline(PipelineDesc {
44 layout: vec![vec![BindingDesc::Uniforms]],
45 vertex_buffers: vec![Vertex::desc()],
46 vertex_shader: "vertex_shader",
47 fragment_shader: "solid_fragment_shader",
48 topology: wgpu::PrimitiveTopology::TriangleList,
49 ..Default::default()
50 });
51 AppResources {
52 main_pipeline,
53 trianges: GeometryBuffer::new("triangles"),
54 }
55 }Trait Implementations§
impl Copy for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
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