Struct peter_engine::graphics::RenderBuffer
source · pub struct RenderBuffer {
pub label: String,
pub options: RenderBufferOptions,
pub contents: Option<RenderBufferContents>,
}Fields§
§label: String§options: RenderBufferOptions§contents: Option<RenderBufferContents>Implementations§
source§impl RenderBuffer
impl RenderBuffer
pub fn new(label: String, options: RenderBufferOptions) -> Self
pub fn get_buffers( &mut self, device: &Device, new_size: (u32, u32) ) -> &RenderBufferContents
Auto Trait Implementations§
impl !RefUnwindSafe for RenderBuffer
impl Send for RenderBuffer
impl Sync for RenderBuffer
impl Unpin for RenderBuffer
impl !UnwindSafe for RenderBuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.