Struct peter_engine::graphics::GeometryBuffer
source · pub struct GeometryBuffer<V = Vertex> {
pub vertex_buffer: ResizingBuffer<V>,
pub index_buffer: ResizingBuffer<u32>,
}Fields§
§vertex_buffer: ResizingBuffer<V>§index_buffer: ResizingBuffer<u32>Implementations§
source§impl<V> GeometryBuffer<V>
impl<V> GeometryBuffer<V>
Auto Trait Implementations§
impl<V = Vertex> !RefUnwindSafe for GeometryBuffer<V>
impl<V> Send for GeometryBuffer<V>where
V: Send,
impl<V> Sync for GeometryBuffer<V>where
V: Sync,
impl<V> Unpin for GeometryBuffer<V>where
V: Unpin,
impl<V = Vertex> !UnwindSafe for GeometryBuffer<V>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.