Struct peter_engine::graphics::CameraSettings
source · pub struct CameraSettings {
pub screen_size: (u32, u32),
pub position: Point3<f32>,
pub heading: f32,
pub pitch: f32,
}Fields§
§screen_size: (u32, u32)§position: Point3<f32>§heading: f32§pitch: f32Implementations§
source§impl CameraSettings
impl CameraSettings
pub fn new() -> Self
pub fn aspect_ratio(&self) -> f32
pub fn eye_vector(&self) -> Vector3<f32>
pub fn right_vector(&self) -> Vector3<f32>
Trait Implementations§
source§impl Clone for CameraSettings
impl Clone for CameraSettings
source§fn clone(&self) -> CameraSettings
fn clone(&self) -> CameraSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl RefUnwindSafe for CameraSettings
impl Send for CameraSettings
impl Sync for CameraSettings
impl Unpin for CameraSettings
impl UnwindSafe for CameraSettings
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.