Struct peter_engine::graphics::Uniforms
source · #[repr(C, align(16))]pub struct Uniforms {
pub transform_m: [[f32; 4]; 4],
pub transform_vm: [[f32; 4]; 4],
pub transform_pvm: [[f32; 4]; 4],
pub transform_pvm_inv: [[f32; 4]; 4],
pub near: f32,
pub far: f32,
}Fields§
§transform_m: [[f32; 4]; 4]§transform_vm: [[f32; 4]; 4]§transform_pvm: [[f32; 4]; 4]§transform_pvm_inv: [[f32; 4]; 4]§near: f32§far: f32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Uniforms
impl Send for Uniforms
impl Sync for Uniforms
impl Unpin for Uniforms
impl UnwindSafe for Uniforms
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.