pub struct PerspectiveViewer { /* private fields */ }Trait Implementations§
Source§impl Component for PerspectiveViewer
impl Component for PerspectiveViewer
Source§fn changed(&mut self, _ctx: &Context<Self>, _old: &Self::Properties) -> bool
fn changed(&mut self, _ctx: &Context<Self>, _old: &Self::Properties) -> bool
This top-level component is mounted to the Custom Element, so it has no API to provide props - but for sanity if needed, just return true on change.
Source§fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, ctx: &Context<Self>, _first_render: bool)
On rendered call notify_resize(). This also triggers any registered async callbacks to the Custom Element API.
Source§fn view(&self, ctx: &Context<Self>) -> Html
fn view(&self, ctx: &Context<Self>) -> Html
PerspectiveViewer has two basic UI modes - “open” and “closed”.
Source§type Message = PerspectiveViewerMsg
type Message = PerspectiveViewerMsg
Messages are used to make Components dynamic and interactive. Simple
Component’s can declare their Message type to be
(). Complex Component’s
commonly use an enum to declare multiple Message types.Source§type Properties = PerspectiveViewerProps
type Properties = PerspectiveViewerProps
The Component’s properties. Read more
Auto Trait Implementations§
impl Freeze for PerspectiveViewer
impl !RefUnwindSafe for PerspectiveViewer
impl !Send for PerspectiveViewer
impl !Sync for PerspectiveViewer
impl Unpin for PerspectiveViewer
impl !UnwindSafe for PerspectiveViewer
Blanket Implementations§
Source§impl<T> BaseComponent for Twhere
T: Component + 'static,
impl<T> BaseComponent for Twhere
T: Component + 'static,
Source§type Properties = <T as Component>::Properties
type Properties = <T as Component>::Properties
The Component’s Properties.
Source§fn update(
&mut self,
ctx: &Context<T>,
msg: <T as BaseComponent>::Message,
) -> bool
fn update( &mut self, ctx: &Context<T>, msg: <T as BaseComponent>::Message, ) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
ctx: &Context<T>,
old_props: &<T as BaseComponent>::Properties,
) -> bool
fn changed( &mut self, ctx: &Context<T>, old_props: &<T as BaseComponent>::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<T>) -> Result<VNode, RenderError>
fn view(&self, ctx: &Context<T>) -> Result<VNode, RenderError>
Returns a component layout to be rendered.
Source§fn rendered(&mut self, ctx: &Context<T>, first_render: bool)
fn rendered(&mut self, ctx: &Context<T>, first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.