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IndexStateMachine

Struct IndexStateMachine 

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pub struct IndexStateMachine { /* private fields */ }
Expand description

Workspace indexing and refactoring orchestration. Thread-safe index state machine.

Manages index lifecycle with comprehensive state transitions, guards, and error recovery mechanisms.

Implementations§

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impl IndexStateMachine

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pub fn new() -> IndexStateMachine

Create a new state machine in Idle state.

§Returns

A state machine initialized in IndexState::Idle.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
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pub fn state(&self) -> IndexState

Get current state (lock-free read via clone).

Returns a cloned copy of the current state for lock-free access in hot path LSP handlers.

§Returns

The current IndexState snapshot.

§Examples
use perl_workspace_index_state_machine::{IndexStateMachine, IndexState};

let machine = IndexStateMachine::new();
match machine.state() {
    IndexState::Ready { .. } => { /* Full query path */ }
_ => { /* Degraded/building fallback */ }
}
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pub fn transition_to_initializing(&self) -> TransitionResult

Transition to Initializing state.

§State Transition Guards

Only valid transitions:

  • IdleInitializing
  • ErrorInitializing (recovery attempt)
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
assert!(matches!(machine.transition_to_initializing(), TransitionResult::Success));
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pub fn transition_to_building(&self, total_count: usize) -> TransitionResult

Transition to Building state.

§State Transition Guards

Only valid transitions:

  • InitializingBuilding
  • ReadyBuilding (re-index)
  • DegradedBuilding (recovery)
§Arguments
  • total_count - Total number of files to index
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
machine.transition_to_initializing();
assert!(matches!(machine.transition_to_building(100), TransitionResult::Success));
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pub fn transition_to_updating(&self, updating_count: usize) -> TransitionResult

Transition to Updating state.

§State Transition Guards

Only valid transitions:

  • ReadyUpdating
  • DegradedUpdating
§Arguments
  • updating_count - Number of files being updated
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
// ... build index ...
machine.transition_to_ready(100, 5000);
assert!(matches!(machine.transition_to_updating(5), TransitionResult::Success));
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pub fn transition_to_invalidating( &self, reason: InvalidationReason, ) -> TransitionResult

Transition to Invalidating state.

§State Transition Guards

Valid from any non-transitional state.

§Arguments
  • reason - Reason for invalidation
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::{IndexStateMachine, InvalidationReason};

let machine = IndexStateMachine::new();
assert!(matches!(
    machine.transition_to_invalidating(InvalidationReason::ManualRequest),
    TransitionResult::Success
));
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pub fn transition_to_ready( &self, file_count: usize, symbol_count: usize, ) -> TransitionResult

Transition to Ready state.

§State Transition Guards

Only valid transitions:

  • BuildingReady (normal completion)
  • UpdatingReady (update complete)
  • InvalidatingReady (invalidation complete)
  • DegradedReady (recovery after fix)
§Arguments
  • file_count - Total number of files indexed
  • symbol_count - Total number of symbols extracted
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
machine.transition_to_building(100);
assert!(matches!(machine.transition_to_ready(100, 5000), TransitionResult::Success));
Source

pub fn transition_to_degraded( &self, reason: DegradationReason, ) -> TransitionResult

Transition to Degraded state.

§State Transition Guards

Valid from any state except Error.

§Arguments
  • reason - Why the index degraded
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::{IndexStateMachine, DegradationReason};

let machine = IndexStateMachine::new();
machine.transition_to_ready(100, 5000);
assert!(matches!(
    machine.transition_to_degraded(DegradationReason::IoError {
        message: "IO error".to_string()
    }),
    TransitionResult::Success
));
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pub fn transition_to_error(&self, message: String) -> TransitionResult

Transition to Error state.

§State Transition Guards

Valid from any state.

§Arguments
  • message - Error message
§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
assert!(matches!(
    machine.transition_to_error("Critical error".to_string()),
    TransitionResult::Success
));
Source

pub fn transition_to_idle(&self) -> TransitionResult

Transition to Idle state.

§State Transition Guards

Valid from any state.

§Returns

TransitionResult::Success if transition succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
machine.transition_to_ready(100, 5000);
assert!(matches!(machine.transition_to_idle(), TransitionResult::Success));
Source

pub fn update_building_progress( &self, indexed_count: usize, phase: BuildPhase, ) -> TransitionResult

Update building progress.

§Arguments
  • indexed_count - Number of files indexed so far
  • phase - Current build phase
§Returns

TransitionResult::Success if update succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::{IndexStateMachine, BuildPhase};

let machine = IndexStateMachine::new();
machine.transition_to_building(100);
assert!(matches!(
    machine.update_building_progress(50, BuildPhase::Indexing),
    TransitionResult::Success
));
Source

pub fn update_initialization_progress(&self, progress: u8) -> TransitionResult

Update initialization progress.

§Arguments
  • progress - Progress percentage (0-100)
§Returns

TransitionResult::Success if update succeeded, otherwise an error.

§Examples
use perl_workspace_index_state_machine::IndexStateMachine;

let machine = IndexStateMachine::new();
machine.transition_to_initializing();
assert!(matches!(machine.update_initialization_progress(50), TransitionResult::Success));

Trait Implementations§

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impl Default for IndexStateMachine

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fn default() -> IndexStateMachine

Returns the “default value” for a type. Read more

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