Struct peppi::model::frame::Frame[][src]

pub struct Frame<const N: usize> {
    pub index: i32,
    pub ports: [PortData; N],
    pub start: Option<Start>,
    pub end: Option<End>,
    pub items: Option<Vec<Item>>,
}
Expand description

A single frame of the game. N is the number of players in the game.

Fields

index: i32

Frame index (starts at peppi::game::FIRST_FRAME_INDEX).

Indexes should never skip values, but may decrease if rollbacks are enabled (see peppi::serde::collect::Opts).

ports: [PortData; N]

Frame data for each port. The player with the lowest port is always at index 0.

start: Option<Start>end: Option<End>items: Option<Vec<Item>>

Trait Implementations

Returns a copy of the value. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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The resulting type after obtaining ownership.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.