Module peppi::model::frame [−][src]
Structs
Controller button state.
Frame data for a single character. Includes both pre-frame and post-frame data.
End-of-frame data.
A single frame of the game. N
is the number of players in the game.
Frame data for a single port/player. Can include two characters’ frame data (ICs).
Post-frame update data, for computing stats etc.
Pre-frame update data, required to reconstruct a replay.
Start-of-frame data.
Controller trigger state.
The game tracks two different “velocities” per character, autogenous (self-induced) and knockback. These are added to obtain an effective velocity, which may be further modified by other factors like obstacles.