Module peppi::model::frame[][src]

Structs

Controller button state.

Frame data for a single character. Includes both pre-frame and post-frame data.

End-of-frame data.

A single frame of the game. N is the number of players in the game.

Frame data for a single port/player. Can include two characters’ frame data (ICs).

Post-frame update data, for computing stats etc.

Pre-frame update data, required to reconstruct a replay.

Start-of-frame data.

Controller trigger state.

The game tracks two different “velocities” per character, autogenous (self-induced) and knockback. These are added to obtain an effective velocity, which may be further modified by other factors like obstacles.