Struct peppi::game::Player [−][src]
pub struct Player {}Show fields
pub port: Port, pub character: External, pub type: PlayerType, pub stocks: u8, pub costume: u8, pub team: Option<Team>, pub handicap: u8, pub bitfield: u8, pub cpu_level: Option<u8>, pub offense_ratio: f32, pub defense_ratio: f32, pub model_scale: f32, pub ucf: Option<Ucf>, pub name_tag: Option<String>, pub netplay: Option<Netplay>,
Fields
port: Port
character: External
type: PlayerType
stocks: u8
costume: u8
team: Option<Team>
handicap: u8
bitfield: u8
cpu_level: Option<u8>
offense_ratio: f32
defense_ratio: f32
model_scale: f32
ucf: Option<Ucf>
name_tag: Option<String>
netplay: Option<Netplay>
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Player
impl UnwindSafe for Player
Blanket Implementations
Mutably borrows from an owned value. Read more
pub fn vzip(self) -> V