pub struct Behavior {
pub name: String,
pub condition: Option<String>,
pub returns: ResponseSpec,
pub side_effects: Vec<SideEffect>,
}Expand description
A behavior describes what happens under specific conditions.
Fields§
§name: String§condition: Option<String>§returns: ResponseSpec§side_effects: Vec<SideEffect>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Behavior
impl<'de> Deserialize<'de> for Behavior
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Behavior
impl RefUnwindSafe for Behavior
impl Send for Behavior
impl Sync for Behavior
impl Unpin for Behavior
impl UnsafeUnpin for Behavior
impl UnwindSafe for Behavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more