pub struct CubemapDescriptor {
pub size: u32,
pub format: TextureFormat,
pub faces: Option<[Vec<u8>; 6]>,
pub face_files: Option<[&'static str; 6]>,
pub generate_mips: bool,
}Fields§
§size: u32§format: TextureFormat§faces: Option<[Vec<u8>; 6]>Some uploads 6 faces of pixel data up front (wgpu’s expected
order: +X, -X, +Y, -Y, +Z, -Z). None allocates an empty cubemap
meant to be filled later by rendering into per-face views — e.g. an
environment-map capture pass — in which case wgpu_descriptor
adds RENDER_ATTACHMENT usage instead of requiring upload data.
face_files: Option<[&'static str; 6]>File paths for each of the 6 faces (same order as faces), decoded
through the same loader used by GPUTexture/GPUTextureArray.
generate_mips: boolImplementations§
Source§impl CubemapDescriptor
impl CubemapDescriptor
pub fn with_format(self, format: TextureFormat) -> Self
Auto Trait Implementations§
impl Freeze for CubemapDescriptor
impl RefUnwindSafe for CubemapDescriptor
impl Send for CubemapDescriptor
impl Sync for CubemapDescriptor
impl Unpin for CubemapDescriptor
impl UnsafeUnpin for CubemapDescriptor
impl UnwindSafe for CubemapDescriptor
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