pub struct Cubemap { /* private fields */ }Expand description
Source data for GPUCubemap. Fields are private — build one via the
from_files/from_faces/
empty constructors rather than as a struct literal.
Implementations§
Source§impl Cubemap
impl Cubemap
Sourcepub fn from_files(size: u32, files: [&'static str; 6]) -> Self
pub fn from_files(size: u32, files: [&'static str; 6]) -> Self
Load 6 faces from files (+X, -X, +Y, -Y, +Z, -Z). Size is inferred from the first face.
Sourcepub fn from_faces(size: u32, format: TextureFormat, faces: [Vec<u8>; 6]) -> Self
pub fn from_faces(size: u32, format: TextureFormat, faces: [Vec<u8>; 6]) -> Self
Supply raw pixel bytes for each face (+X, -X, +Y, -Y, +Z, -Z).
Sourcepub fn empty(size: u32, format: TextureFormat) -> Self
pub fn empty(size: u32, format: TextureFormat) -> Self
Allocate an empty cubemap for use as a render target (e.g. environment capture).
Sourcepub fn with_format(self, format: TextureFormat) -> Self
pub fn with_format(self, format: TextureFormat) -> Self
Override the format set by whichever constructor was used (all
three default to or take format directly — this exists for the
builder-chain case, e.g. Cubemap::empty(size, format).with_mips()
followed later by a format change, without re-specifying size).
Sourcepub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self>
pub fn build_asset(self, name: &str, assets: &mut Assets<Self>) -> Handle<Self>
Consume the builder, insert into assets under name, and return
the resulting Handle<Cubemap>.
Auto Trait Implementations§
impl Freeze for Cubemap
impl RefUnwindSafe for Cubemap
impl Send for Cubemap
impl Sync for Cubemap
impl Unpin for Cubemap
impl UnsafeUnpin for Cubemap
impl UnwindSafe for Cubemap
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