pub struct AnimationClip {
pub name: String,
pub duration: f32,
/* private fields */
}Expand description
A single animation — a name, a duration, and per-joint keyframe tracks.
Blending multiple clips (crossfade, additive layering, …) is entirely
up to you: sample each clip separately and combine the resulting
Transforms yourself — this type only ever samples one clip at a time.
Fields§
§name: String§duration: f32Implementations§
Source§impl AnimationClip
impl AnimationClip
Sourcepub fn new(name: String, tracks: Vec<JointTrack>) -> Self
pub fn new(name: String, tracks: Vec<JointTrack>) -> Self
duration is computed as the latest keyframe time across every
track/property — not passed in, so it can never drift out of sync
with the actual keyframe data.
Sourcepub fn sample(&self, time: f32, skeleton: &Skeleton) -> Vec<Transform>
pub fn sample(&self, time: f32, skeleton: &Skeleton) -> Vec<Transform>
Samples every joint’s local pose at time, clamped to
[0, duration] — not wrapped. To loop, pass
time.rem_euclid(clip.duration) yourself before calling. skeleton
supplies the bind-pose fallback for any joint this clip has no track
for, and for whichever of translation/rotation/scale a joint’s track
leaves unspecified. Output is indexed identically to skeleton —
feed straight into Skeleton::world_matrices/skinning_matrices.
Auto Trait Implementations§
impl Freeze for AnimationClip
impl RefUnwindSafe for AnimationClip
impl Send for AnimationClip
impl Sync for AnimationClip
impl Unpin for AnimationClip
impl UnsafeUnpin for AnimationClip
impl UnwindSafe for AnimationClip
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