pub struct Frame { /* private fields */ }Expand description
The acquired swapchain frame for this tick — access it via
CurrentFrame::active, not directly.
Implementations§
Source§impl Frame
impl Frame
Sourcepub fn begin<'a>(&'a mut self, pass: Pass<'_>) -> RenderPass<'a>
pub fn begin<'a>(&'a mut self, pass: Pass<'_>) -> RenderPass<'a>
Begins a render pass for pass’s color/depth targets — an
unattached color target falls back to the swapchain’s own view.
Sourcepub fn begin_compute<'a>(&'a mut self, label: Option<&str>) -> ComputePass<'a>
pub fn begin_compute<'a>(&'a mut self, label: Option<&str>) -> ComputePass<'a>
Begins a compute pass on this frame’s command encoder, so compute work is recorded and submitted together with the frame’s render passes and keeps its ordering relative to them.
Backend::dispatch_compute
remains the right call for compute that doesn’t need a frame — it
records into its own encoder and submits immediately.
Auto Trait Implementations§
impl !RefUnwindSafe for Frame
impl !UnwindSafe for Frame
impl Freeze for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
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