pub struct BindingInstance<T> { /* private fields */ }Expand description
A bind group asset for a Material/Compute target — named
textures/samplers/uniforms/storage buffers, matched to the target’s
declared entries by name. Usually used via its aliases
MaterialInstance/ComputeInstance.
Implementations§
Source§impl<T> BindingInstance<T>
impl<T> BindingInstance<T>
pub fn new(target: Handle<T>) -> Self
pub fn with_texture(self, name: &'static str, handle: Handle<Texture>) -> Self
pub fn with_texture_array( self, name: &'static str, handle: Handle<TextureArray>, ) -> Self
pub fn with_cubemap(self, name: &'static str, handle: Handle<Cubemap>) -> Self
pub fn with_sampler(self, name: &'static str, kind: SamplerKind) -> Self
pub fn with_uniform(self, name: &'static str, data: Vec<u8>) -> Self
pub fn with_storage(self, name: &'static str, data: Vec<u8>) -> Self
Sourcepub fn with_buffer(self, name: &'static str, buffer: Buffer) -> Self
pub fn with_buffer(self, name: &'static str, buffer: Buffer) -> Self
Binds an existing Buffer instead of uploading raw bytes — for a
buffer you already built yourself (e.g. one a compute pass writes
to, then another pass reads from). Unlike .with_uniform/.with_storage,
no buffer is created here; buffer must already carry the usage
flags this binding needs (BufferUsages::UNIFORM or ::STORAGE,
matching how the target’s own entry for name was declared).
pub fn with_param(self, name: &'static str, entry: BindingInstanceEntry) -> Self
pub fn build_asset(
self,
name: &str,
assets: &mut Assets<BindingInstance<T>>,
) -> Handle<BindingInstance<T>>where
BindingInstance<T>: AssetSource,
Trait Implementations§
Source§impl<T> Asset<Backend> for BindingInstance<T>
impl<T> Asset<Backend> for BindingInstance<T>
Source§impl<T> AssetSource for BindingInstance<T>
impl<T> AssetSource for BindingInstance<T>
type Processed = GPUBindingInstance<T>
Auto Trait Implementations§
impl<T> !RefUnwindSafe for BindingInstance<T>
impl<T> !UnwindSafe for BindingInstance<T>
impl<T> Freeze for BindingInstance<T>
impl<T> Send for BindingInstance<T>
impl<T> Sync for BindingInstance<T>
impl<T> Unpin for BindingInstance<T>
impl<T> UnsafeUnpin for BindingInstance<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more