pub struct Compute { /* private fields */ }Expand description
A compute pipeline asset — WGSL shader source plus its bind group
layout. Dispatch it via ComputeInstance
and Backend::dispatch_compute.
Implementations§
Source§impl Compute
impl Compute
pub fn new(shader_source: &'static str) -> Self
pub fn with_label(self, label: &'static str) -> Self
pub fn with_entry_point(self, entry: &'static str) -> Self
pub fn with_entries(self, groups: Vec<GroupEntry>) -> Self
pub fn build_asset( self, name: &str, assets: &mut Assets<Compute>, ) -> Handle<Compute>
Trait Implementations§
Source§impl Asset<Backend> for Compute
impl Asset<Backend> for Compute
type Deps<'a> = Read<'a, GlobalLayoutPool>
fn upload<'a>( &self, backend: &Backend, pool: &Read<'a, GlobalLayoutPool>, ) -> Option<GPUCompute>
Source§impl AssetSource for Compute
impl AssetSource for Compute
type Processed = GPUCompute
Auto Trait Implementations§
impl !RefUnwindSafe for Compute
impl !UnwindSafe for Compute
impl Freeze for Compute
impl Send for Compute
impl Sync for Compute
impl Unpin for Compute
impl UnsafeUnpin for Compute
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