pub struct Backend { /* private fields */ }Implementations§
Source§impl Backend
impl Backend
pub fn surface_width(&self) -> u32
pub fn surface_height(&self) -> u32
pub fn surface_format(&self) -> TextureFormat
pub fn dispatch_compute(&self, record: impl FnOnce(&mut ComputePass<'_>))
Trait Implementations§
Source§impl Asset<Backend> for Compute
impl Asset<Backend> for Compute
type Deps<'a> = Read<'a, GlobalLayoutPool>
fn upload<'a>( &self, backend: &Backend, pool: &Read<'a, GlobalLayoutPool>, ) -> Option<GPUCompute>
Source§impl Asset<Backend> for Cubemap
impl Asset<Backend> for Cubemap
type Deps<'a> = Read<'a, MipmapGenerator>
fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUCubemap>
Source§impl<T> Asset<Backend> for BindingInstance<T>
impl<T> Asset<Backend> for BindingInstance<T>
Source§impl Asset<Backend> for Material
impl Asset<Backend> for Material
type Deps<'a> = Read<'a, GlobalLayoutPool>
fn upload<'a>( &self, backend: &Backend, pool: &Read<'a, GlobalLayoutPool>, ) -> Option<GPUMaterial>
Source§impl Asset<Backend> for TextureArray
impl Asset<Backend> for TextureArray
type Deps<'a> = Read<'a, MipmapGenerator>
fn upload<'a>( &self, backend: &Backend, mipmap_generator: &Read<'a, MipmapGenerator>, ) -> Option<GPUTextureArray>
Auto Trait Implementations§
impl !Freeze for Backend
impl !RefUnwindSafe for Backend
impl !UnwindSafe for Backend
impl Send for Backend
impl Sync for Backend
impl Unpin for Backend
impl UnsafeUnpin for Backend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more