pub struct WGPUBackend {
pub device: Device,
pub queue: Queue,
pub surface: Surface<'static>,
pub config: SurfaceConfiguration,
}Fields§
§device: Device§queue: Queue§surface: Surface<'static>§config: SurfaceConfigurationTrait Implementations§
Source§impl Asset<WGPUBackend> for GPUCompute
impl Asset<WGPUBackend> for GPUCompute
Source§type Source = ComputeDescriptor<'static>
type Source = ComputeDescriptor<'static>
The raw source representation stored in
Assets.Source§type Deps<'a> = ()
type Deps<'a> = ()
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &ComputeDescriptor<'_>,
backend: &WGPUBackend,
_deps: &(),
) -> Option<Self>
fn upload<'a>( source: &ComputeDescriptor<'_>, backend: &WGPUBackend, _deps: &(), ) -> Option<Self>
Source§impl Asset<WGPUBackend> for GPUCubemap
impl Asset<WGPUBackend> for GPUCubemap
Source§type Source = CubemapSpec
type Source = CubemapSpec
The raw source representation stored in
Assets.Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &CubemapSpec,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &CubemapSpec, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Source§impl Asset<WGPUBackend> for GPUMaterial
impl Asset<WGPUBackend> for GPUMaterial
Source§type Source = MaterialDescriptor<'static>
type Source = MaterialDescriptor<'static>
The raw source representation stored in
Assets.Source§type Deps<'a> = ()
type Deps<'a> = ()
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &MaterialDescriptor<'_>,
backend: &WGPUBackend,
_deps: &(),
) -> Option<Self>
fn upload<'a>( source: &MaterialDescriptor<'_>, backend: &WGPUBackend, _deps: &(), ) -> Option<Self>
Source§impl Asset<WGPUBackend> for GPUMaterialInstance
impl Asset<WGPUBackend> for GPUMaterialInstance
Source§type Source = MaterialInstanceDescriptor
type Source = MaterialInstanceDescriptor
The raw source representation stored in
Assets.Source§type Deps<'a> = (Res<'a, ProcessedAssets<GPUMaterial>>, Res<'a, ProcessedAssets<GPUTexture>>, Res<'a, ProcessedAssets<GPUTextureArray>>, Res<'a, ProcessedAssets<GPUCubemap>>, Res<'a, GlobalSamplers>)
type Deps<'a> = (Res<'a, ProcessedAssets<GPUMaterial>>, Res<'a, ProcessedAssets<GPUTexture>>, Res<'a, ProcessedAssets<GPUTextureArray>>, Res<'a, ProcessedAssets<GPUCubemap>>, Res<'a, GlobalSamplers>)
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &MaterialInstanceDescriptor,
backend: &WGPUBackend,
deps: &Self::Deps<'a>,
) -> Option<Self>
fn upload<'a>( source: &MaterialInstanceDescriptor, backend: &WGPUBackend, deps: &Self::Deps<'a>, ) -> Option<Self>
Source§impl Asset<WGPUBackend> for GPUMesh
impl Asset<WGPUBackend> for GPUMesh
Source§impl Asset<WGPUBackend> for GPUTextureArray
impl Asset<WGPUBackend> for GPUTextureArray
Source§type Source = TextureArraySpec
type Source = TextureArraySpec
The raw source representation stored in
Assets.Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &TextureArraySpec,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &TextureArraySpec, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Source§impl Asset<WGPUBackend> for GPUTexture
impl Asset<WGPUBackend> for GPUTexture
Source§type Source = TextureSpec
type Source = TextureSpec
The raw source representation stored in
Assets.Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
Resources (beyond
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &TextureSpec,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &TextureSpec, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Source§impl Backend for WGPUBackend
impl Backend for WGPUBackend
Source§fn init(
handle: impl GPUSurfaceHandle,
width: u32,
height: u32,
sender: InitSender<Self>,
)
fn init( handle: impl GPUSurfaceHandle, width: u32, height: u32, sender: InitSender<Self>, )
Begin initialisation. Send the finished backend through
sender when ready.Source§fn resize(&mut self, width: u32, height: u32)
fn resize(&mut self, width: u32, height: u32)
Called when the window is resized. Override to recreate the swapchain.
Source§impl LazyResource<WGPUBackend> for MipmapGenerator
impl LazyResource<WGPUBackend> for MipmapGenerator
Source§impl LazyResource<WGPUBackend> for GlobalSamplers
impl LazyResource<WGPUBackend> for GlobalSamplers
Auto Trait Implementations§
impl !Freeze for WGPUBackend
impl !RefUnwindSafe for WGPUBackend
impl !UnwindSafe for WGPUBackend
impl Send for WGPUBackend
impl Sync for WGPUBackend
impl Unpin for WGPUBackend
impl UnsafeUnpin for WGPUBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Component for T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
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Convert
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impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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