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MaterialSpec

Struct MaterialSpec 

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pub struct MaterialSpec {
    pub shader_source: &'static str,
    pub entries: Vec<BindingEntry>,
    pub cull_mode: Option<Face>,
    pub depth: Option<DepthStencilState>,
    pub color_format: Option<TextureFormat>,
}

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§shader_source: &'static str§entries: Vec<BindingEntry>§cull_mode: Option<Face>§depth: Option<DepthStencilState>§color_format: Option<TextureFormat>

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impl MaterialSpec

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pub fn binding_index(&self, name: &str) -> Option<u32>

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impl MaterialSpec

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pub fn new(shader_source: &'static str, entries: Vec<BindingEntry>) -> Self

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pub fn with_cull_mode(self, mode: Option<Face>) -> Self

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pub fn with_depth(self, depth: DepthStencilState) -> Self

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pub fn with_color_format(self, format: TextureFormat) -> Self

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