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SkinnedModelBuilder

Struct SkinnedModelBuilder 

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pub struct SkinnedModelBuilder { /* private fields */ }
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Convenience builder that loads a glTF with optional extra animation clips and produces a ready-to-use LoadedSkinnedMesh.

Start from SkinnedMeshBuilder::from_file, chain with_animation for additional clips, then call build.

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impl SkinnedModelBuilder

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pub fn with_animation( self, name: impl Into<String>, path: impl Into<String>, ) -> Self

Add an extra animation clip loaded from path and stored under name.

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pub fn build( self, assets: &mut Assets<SkinnedMesh>, ) -> Result<LoadedSkinnedMesh, ModelLoadError>

Load the glTF, insert all skinned meshes into assets, and return the result. Returns an error if the file cannot be loaded or has no skeleton.

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