pub struct SkinnedMesh { /* private fields */ }Expand description
Source data for GPUSkinnedMesh: a plain vertex/index list, uploaded
as-is. Fields are private — the only way to construct one is
SkinnedMeshBuilder: SkinnedMeshBuilder::new(vertices, indices).build().
Usually obtained via gltf_loader::load_gltf
rather than hand-authored.
Trait Implementations§
Source§impl Asset<WGPUBackend> for SkinnedMesh
impl Asset<WGPUBackend> for SkinnedMesh
Source§impl AssetSource for SkinnedMesh
impl AssetSource for SkinnedMesh
Source§type Processed = GPUSkinnedMesh
type Processed = GPUSkinnedMesh
The uploaded (GPU/processed) form produced by
Asset::upload.Auto Trait Implementations§
impl Freeze for SkinnedMesh
impl RefUnwindSafe for SkinnedMesh
impl Send for SkinnedMesh
impl Sync for SkinnedMesh
impl Unpin for SkinnedMesh
impl UnsafeUnpin for SkinnedMesh
impl UnwindSafe for SkinnedMesh
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T: ?Sized,
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