pub struct SkinnedModelBuilder { /* private fields */ }Expand description
Convenience builder that loads a glTF with optional extra animation clips
and produces a ready-to-use LoadedSkinnedMesh.
Start from SkinnedMeshBuilder::from_file, chain with_animation
for additional clips, then call build.
Implementations§
Source§impl SkinnedModelBuilder
impl SkinnedModelBuilder
Sourcepub fn with_animation(
self,
name: impl Into<String>,
path: impl Into<String>,
) -> Self
pub fn with_animation( self, name: impl Into<String>, path: impl Into<String>, ) -> Self
Add an extra animation clip loaded from path and stored under name.
Sourcepub fn build(
self,
assets: &mut Assets<SkinnedMesh>,
) -> Result<LoadedSkinnedMesh, ModelLoadError>
pub fn build( self, assets: &mut Assets<SkinnedMesh>, ) -> Result<LoadedSkinnedMesh, ModelLoadError>
Load the glTF, insert all skinned meshes into assets, and return the
result. Returns an error if the file cannot be loaded or has no skeleton.
Auto Trait Implementations§
impl Freeze for SkinnedModelBuilder
impl RefUnwindSafe for SkinnedModelBuilder
impl Send for SkinnedModelBuilder
impl Sync for SkinnedModelBuilder
impl Unpin for SkinnedModelBuilder
impl UnsafeUnpin for SkinnedModelBuilder
impl UnwindSafe for SkinnedModelBuilder
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