pub struct SkinnedMeshPlugin;Expand description
Registers the GPUSkinnedMesh asset pipeline (Assets<SkinnedMesh>
→ ProcessedAssets<GPUSkinnedMesh>). Included by
WGPUPlugin; add directly only if
you’re assembling the wgpu module’s plugins by hand.
Implementations§
Trait Implementations§
Source§impl Default for SkinnedMeshPlugin
impl Default for SkinnedMeshPlugin
Source§fn default() -> SkinnedMeshPlugin
fn default() -> SkinnedMeshPlugin
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SkinnedMeshPlugin
impl RefUnwindSafe for SkinnedMeshPlugin
impl Send for SkinnedMeshPlugin
impl Sync for SkinnedMeshPlugin
impl Unpin for SkinnedMeshPlugin
impl UnsafeUnpin for SkinnedMeshPlugin
impl UnwindSafe for SkinnedMeshPlugin
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