pub struct SkinnedMeshBuilder { /* private fields */ }Expand description
Builds a SkinnedMesh from a vertex/index list. Start from
new, then finish with
build/build_asset.
Implementations§
Source§impl SkinnedMeshBuilder
impl SkinnedMeshBuilder
pub fn new(vertices: Vec<SkinnedVertex>, indices: Vec<u32>) -> Self
Sourcepub fn build(self) -> SkinnedMesh
pub fn build(self) -> SkinnedMesh
Consume the builder and return the finished SkinnedMesh value.
Sourcepub fn build_asset(
self,
name: &str,
assets: &mut Assets<SkinnedMesh>,
) -> Handle<SkinnedMesh>
pub fn build_asset( self, name: &str, assets: &mut Assets<SkinnedMesh>, ) -> Handle<SkinnedMesh>
Consume the builder, insert into assets under name, and return
the resulting Handle<SkinnedMesh>.
Auto Trait Implementations§
impl Freeze for SkinnedMeshBuilder
impl RefUnwindSafe for SkinnedMeshBuilder
impl Send for SkinnedMeshBuilder
impl Sync for SkinnedMeshBuilder
impl Unpin for SkinnedMeshBuilder
impl UnsafeUnpin for SkinnedMeshBuilder
impl UnwindSafe for SkinnedMeshBuilder
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