pub struct Joint {
pub name: String,
pub parent: Option<usize>,
pub inverse_bind_matrix: Mat4,
pub local_bind_transform: Transform,
}Expand description
One joint’s static rig data — everything that never changes once the
skeleton is built, as opposed to Transform, which is per-pose (a new
one every frame, from AnimationClip::sample).
Fields§
§name: StringFor lookup via Skeleton::joint_index_by_name and diagnostics —
has no effect on the math.
parent: Option<usize>Index into the same Skeleton’s joint list. None for a root
joint (no parent within this skeleton).
inverse_bind_matrix: Mat4Transforms a vertex from mesh-bind space into this joint’s local
space — the fixed per-joint matrix Skeleton::skinning_matrices
multiplies each joint’s current world matrix by.
local_bind_transform: TransformThis joint’s own local transform in the bind pose — the fallback
AnimationClip::sample
uses for any joint (or T/R/S component) a clip doesn’t animate.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Joint
impl RefUnwindSafe for Joint
impl Send for Joint
impl Sync for Joint
impl Unpin for Joint
impl UnsafeUnpin for Joint
impl UnwindSafe for Joint
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