pub struct JointTrack {
pub joint_index: usize,
pub translation: Vec<Keyframe<Vec3>>,
pub translation_interpolation: Interpolation,
pub rotation: Vec<Keyframe<Quat>>,
pub rotation_interpolation: Interpolation,
pub scale: Vec<Keyframe<Vec3>>,
pub scale_interpolation: Interpolation,
}Expand description
One joint’s animated properties. Any of the three tracks may be empty —
glTF allows animating only some of a joint’s translation/rotation/scale;
AnimationClip::sample falls back to the joint’s bind pose for
whichever are unanimated. Keyframes within each track must be in
non-decreasing time order (glTF’s own accessors are spec-guaranteed to
already be).
Fields§
§joint_index: usizeIndex into the Skeleton this track animates.
translation: Vec<Keyframe<Vec3>>§translation_interpolation: Interpolation§rotation: Vec<Keyframe<Quat>>§rotation_interpolation: Interpolation§scale: Vec<Keyframe<Vec3>>§scale_interpolation: InterpolationAuto Trait Implementations§
impl Freeze for JointTrack
impl RefUnwindSafe for JointTrack
impl Send for JointTrack
impl Sync for JointTrack
impl Unpin for JointTrack
impl UnsafeUnpin for JointTrack
impl UnwindSafe for JointTrack
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