pub struct Gamepads { /* private fields */ }Expand description
Every connected gamepad’s current state. A self-contained resource —
Res<Gamepads>/ResMut<Gamepads> — inserted by GamepadPlugin.
Implementations§
Source§impl Gamepads
impl Gamepads
pub fn is_connected(&self, id: GamepadId) -> bool
True for every tick the button remains held. false for a
disconnected/unknown id.
True the tick a button goes from “not held” to “held”.
True the tick a button goes from “held” to “not held”.
Sourcepub fn axis(&self, id: GamepadId, axis: GamepadAxis) -> f32
pub fn axis(&self, id: GamepadId, axis: GamepadAxis) -> f32
Current value of an analog axis, in -1.0..=1.0. 0.0 for a
disconnected/unknown id.
Auto Trait Implementations§
impl !Freeze for Gamepads
impl RefUnwindSafe for Gamepads
impl Send for Gamepads
impl Sync for Gamepads
impl Unpin for Gamepads
impl UnsafeUnpin for Gamepads
impl UnwindSafe for Gamepads
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