pub struct BufferBuilder<'a> { /* private fields */ }Expand description
Builds a Buffer — empty (via empty) or pre-populated
(via with_data). Two constructors rather than one
new() plus a .data()/.size() setter pair, so there’s no way to call
both and have the second one silently win — the same shape as
Texture’s from_file/from_data/empty.
let camera_buffer = BufferBuilder::empty(64)
.label("camera")
.uniform()
.build(&backend);
let vertex_buffer = BufferBuilder::with_data(bytemuck::cast_slice(&vertices))
.label("mesh vertices")
.usage(BufferUsages::VERTEX)
.build(&backend);For a dynamically-offset buffer (many elements, selected via
set_bind_group’s dynamic offset), use DynamicBufferBuilder instead
— it returns the per-element stride alongside the buffer, which plain
BufferBuilder has no way to compute.
Implementations§
Source§impl<'a> BufferBuilder<'a>
impl<'a> BufferBuilder<'a>
Sourcepub fn empty(size: u64) -> Self
pub fn empty(size: u64) -> Self
Allocates an empty buffer of size bytes, to be written into later
via Buffer::write.
Sourcepub fn with_data(data: &'a [u8]) -> Self
pub fn with_data(data: &'a [u8]) -> Self
Pre-populates the buffer with data (its size is taken from data’s length).
pub fn label(self, label: impl Into<Option<&'a str>>) -> Self
Sourcepub fn usage(self, usage: BufferUsages) -> Self
pub fn usage(self, usage: BufferUsages) -> Self
Sourcepub fn uniform(self) -> Self
pub fn uniform(self) -> Self
Shorthand for .usage(BufferUsages::UNIFORM | BufferUsages::COPY_DST).
Sourcepub fn storage(self) -> Self
pub fn storage(self) -> Self
Shorthand for .usage(BufferUsages::STORAGE | BufferUsages::COPY_DST).
pub fn build(self, backend: &WGPUBackend) -> Buffer
Auto Trait Implementations§
impl<'a> Freeze for BufferBuilder<'a>
impl<'a> RefUnwindSafe for BufferBuilder<'a>
impl<'a> Send for BufferBuilder<'a>
impl<'a> Sync for BufferBuilder<'a>
impl<'a> Unpin for BufferBuilder<'a>
impl<'a> UnsafeUnpin for BufferBuilder<'a>
impl<'a> UnwindSafe for BufferBuilder<'a>
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