Structs§
- GPUTexture
Array - A 2D texture array uploaded to the GPU, ready to bind (e.g. via
BindingInstanceEntry::TextureArray). Opaque — bind it viaBindGroupBuilder::texture_array. - Texture
Array - Source data for
GPUTextureArray. Fields are private — build one via thefrom_files/from_data/emptyconstructors rather than as a struct literal. - Texture
Array Plugin - Registers the
GPUTextureArrayasset pipeline (Assets<TextureArray>→ProcessedAssets<GPUTextureArray>), plus theMipmapGeneratorit depends on forgenerate_mips. Included byWGPUPlugin; add directly only if you’re assembling thewgpumodule’s plugins by hand.