#[repr(C)]pub struct DrawIndirectArgs {
pub vertex_count: u32,
pub instance_count: u32,
pub first_vertex: u32,
pub first_instance: u32,
}Expand description
The argument layout RenderPass::draw_indirect expects at
indirect_offset in the indirect buffer — mirrors wgpu::DrawIndirectArgs
field-for-field, so writing one via as_bytes into a
buffer built with BufferUsages::INDIRECT
produces the exact same bytes wgpu itself would.
Fields§
§vertex_count: u32§instance_count: u32§first_vertex: u32§first_instance: u32Implementations§
Trait Implementations§
Source§impl Clone for DrawIndirectArgs
impl Clone for DrawIndirectArgs
Source§fn clone(&self) -> DrawIndirectArgs
fn clone(&self) -> DrawIndirectArgs
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DrawIndirectArgs
Source§impl Debug for DrawIndirectArgs
impl Debug for DrawIndirectArgs
Source§impl Default for DrawIndirectArgs
impl Default for DrawIndirectArgs
Source§fn default() -> DrawIndirectArgs
fn default() -> DrawIndirectArgs
Returns the “default value” for a type. Read more
impl Pod for DrawIndirectArgs
Auto Trait Implementations§
impl Freeze for DrawIndirectArgs
impl RefUnwindSafe for DrawIndirectArgs
impl Send for DrawIndirectArgs
impl Sync for DrawIndirectArgs
impl Unpin for DrawIndirectArgs
impl UnsafeUnpin for DrawIndirectArgs
impl UnwindSafe for DrawIndirectArgs
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