pub struct DepthStencilState {
pub format: TextureFormat,
pub depth_write_enabled: Option<bool>,
pub depth_compare: Option<CompareFunction>,
pub stencil: StencilState,
pub bias: DepthBiasState,
}Expand description
Depth/stencil state of a render pipeline — mirrors wgpu::DepthStencilState.
Fields§
§format: TextureFormatFormat of the depth/stencil attachment. Must match the attachment bound at draw time.
depth_write_enabled: Option<bool>Whether to write updated depth values. None if not depth-testing.
depth_compare: Option<CompareFunction>Comparison function for the depth test. None if not depth-testing.
stencil: StencilStateStencil test state — StencilState::default() disables it.
bias: DepthBiasStateDepth bias state — DepthBiasState::default() disables it.
Trait Implementations§
Source§impl Clone for DepthStencilState
impl Clone for DepthStencilState
Source§fn clone(&self) -> DepthStencilState
fn clone(&self) -> DepthStencilState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl From<DepthStencilState> for DepthStencilState
impl From<DepthStencilState> for DepthStencilState
Source§fn from(value: DepthStencilState) -> Self
fn from(value: DepthStencilState) -> Self
Converts to this type from the input type.
Source§impl PartialEq for DepthStencilState
impl PartialEq for DepthStencilState
impl StructuralPartialEq for DepthStencilState
Auto Trait Implementations§
impl Freeze for DepthStencilState
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnsafeUnpin for DepthStencilState
impl UnwindSafe for DepthStencilState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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