pub struct BufferBuilder<'a> { /* private fields */ }Expand description
Builds a Buffer — empty (via size) or pre-populated
(via data).
ⓘ
let camera_buffer = BufferBuilder::new()
.label("camera")
.uniform()
.size(64)
.build(&backend);
let vertex_buffer = BufferBuilder::new()
.label("mesh vertices")
.usage(BufferUsages::VERTEX)
.data(bytemuck::cast_slice(&vertices))
.build(&backend);For a dynamically-offset buffer (many elements, selected via
set_bind_group’s dynamic offset), use DynamicBufferBuilder instead
— it returns the per-element stride alongside the buffer, which plain
BufferBuilder has no way to compute.
Implementations§
Source§impl<'a> BufferBuilder<'a>
impl<'a> BufferBuilder<'a>
pub fn new() -> Self
pub fn label(self, label: impl Into<Option<&'a str>>) -> Self
Sourcepub fn usage(self, usage: BufferUsages) -> Self
pub fn usage(self, usage: BufferUsages) -> Self
Sourcepub fn uniform(self) -> Self
pub fn uniform(self) -> Self
Shorthand for .usage(BufferUsages::UNIFORM | BufferUsages::COPY_DST).
Sourcepub fn storage(self) -> Self
pub fn storage(self) -> Self
Shorthand for .usage(BufferUsages::STORAGE | BufferUsages::COPY_DST).
Sourcepub fn data(self, data: &'a [u8]) -> Self
pub fn data(self, data: &'a [u8]) -> Self
Pre-populates the buffer with data (its size is taken from data’s
length). Mutually exclusive with size — whichever is
called last wins.
Sourcepub fn size(self, size: u64) -> Self
pub fn size(self, size: u64) -> Self
Allocates an empty buffer of size bytes, to be written into later
via Buffer::write. Mutually exclusive with data —
whichever is called last wins.
pub fn build(self, backend: &WGPUBackend) -> Buffer
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for BufferBuilder<'a>
impl<'a> RefUnwindSafe for BufferBuilder<'a>
impl<'a> Send for BufferBuilder<'a>
impl<'a> Sync for BufferBuilder<'a>
impl<'a> Unpin for BufferBuilder<'a>
impl<'a> UnsafeUnpin for BufferBuilder<'a>
impl<'a> UnwindSafe for BufferBuilder<'a>
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