pub struct GPUCubemap { /* private fields */ }Expand description
A cubemap uploaded to the GPU, ready to bind (e.g. via
BindingInstanceEntry::Cubemap).
Opaque — bind it via
BindGroupBuilder::texture_cubemap.
empty’s documented use case — rendering
into per-face views for environment capture — needs raw per-face
wgpu::TextureView access that isn’t available yet: the render-pass
recording API itself is still unwrapped (see the crate’s wgpu
module-level docs), so there’s currently no way to hand a capture pass a
face of this texture to render into. Tracked as a follow-up once pass
recording is wrapped.
Implementations§
Source§impl GPUCubemap
impl GPUCubemap
Sourcepub fn write_face(&self, face: u32, pixels: &[u8])
pub fn write_face(&self, face: u32, pixels: &[u8])
Overwrites one face’s level-0 pixel data (+X, -X, +Y, -Y, +Z, -Z is
face 0..=5, matching CubemapDescriptor::from_faces’s order).
See GPUTexture::write for the
same caveat about mip levels not being regenerated.
Trait Implementations§
Source§impl Asset<WGPUBackend> for GPUCubemap
impl Asset<WGPUBackend> for GPUCubemap
Source§type Source = CubemapDescriptor
type Source = CubemapDescriptor
Assets.Source§type Deps<'a> = Res<'a, MipmapGenerator>
type Deps<'a> = Res<'a, MipmapGenerator>
B itself) required to perform the conversion.
Use () when there are no extra dependencies.Source§fn upload<'a>(
source: &CubemapDescriptor,
backend: &WGPUBackend,
mipmap_generator: &Res<'a, MipmapGenerator>,
) -> Option<Self>
fn upload<'a>( source: &CubemapDescriptor, backend: &WGPUBackend, mipmap_generator: &Res<'a, MipmapGenerator>, ) -> Option<Self>
Auto Trait Implementations§
impl !RefUnwindSafe for GPUCubemap
impl !UnwindSafe for GPUCubemap
impl Freeze for GPUCubemap
impl Send for GPUCubemap
impl Sync for GPUCubemap
impl Unpin for GPUCubemap
impl UnsafeUnpin for GPUCubemap
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