pub struct TextureDescriptor {
pub file: Option<&'static str>,
pub width: u32,
pub height: u32,
pub format: TextureFormat,
pub data: Option<Vec<u8>>,
pub generate_mips: bool,
}Expand description
Source data for GPUTexture, loaded from a file or supplied as raw
bytes. Prefer the from_file/from_data
constructors over setting fields by hand.
Fields§
§file: Option<&'static str>File to decode — width/height are inferred from the image.
Takes priority over data if both are set.
width: u32Width in pixels. Ignored when loading from file.
height: u32Height in pixels. Ignored when loading from file.
format: TextureFormatGPU pixel format to upload as. Defaults to Rgba8UnormSrgb.
data: Option<Vec<u8>>Raw pixel bytes, used when file is None.
generate_mips: boolWhether to generate a full mip chain (via MipmapGenerator).
Implementations§
Source§impl TextureDescriptor
impl TextureDescriptor
Sourcepub fn from_file(path: &'static str) -> Self
pub fn from_file(path: &'static str) -> Self
Load pixel data from a file. Width/height are inferred from the decoded image.
Sourcepub fn from_data(
width: u32,
height: u32,
format: TextureFormat,
data: Vec<u8>,
) -> Self
pub fn from_data( width: u32, height: u32, format: TextureFormat, data: Vec<u8>, ) -> Self
Supply raw pixel bytes directly, matching width/height/format.
pub fn with_format(self, format: TextureFormat) -> Self
pub fn with_mips(self) -> Self
Auto Trait Implementations§
impl Freeze for TextureDescriptor
impl RefUnwindSafe for TextureDescriptor
impl Send for TextureDescriptor
impl Sync for TextureDescriptor
impl Unpin for TextureDescriptor
impl UnsafeUnpin for TextureDescriptor
impl UnwindSafe for TextureDescriptor
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