pub struct MipmapGenerator { /* private fields */ }Expand description
GPU-side mipmap generator: a shared render pipeline (per texture format) that downsamples one mip level into the next via a fullscreen-triangle blit, plus the bind group layouts/samplers it needs.
Built once as a LazyResource and reused by every GPUTexture
upload that requests mips.
Implementations§
Source§impl MipmapGenerator
impl MipmapGenerator
Sourcepub fn generate_mips(
&self,
device: &Device,
queue: &Queue,
texture: &Texture,
format: TextureFormat,
mip_count: u32,
layer_count: u32,
)
pub fn generate_mips( &self, device: &Device, queue: &Queue, texture: &Texture, format: TextureFormat, mip_count: u32, layer_count: u32, )
Downsamples texture (already holding valid data at mip level 0 of
every layer) into its remaining mip_count - 1 levels, entirely on
the GPU. layer_count is 1 for a plain 2D texture, N for a texture
array, or 6 for a cubemap — each array layer/face is downsampled
independently via its own single-layer 2D view.
Trait Implementations§
Source§impl LazyResource<WGPUBackend> for MipmapGenerator
impl LazyResource<WGPUBackend> for MipmapGenerator
Auto Trait Implementations§
impl !RefUnwindSafe for MipmapGenerator
impl !UnwindSafe for MipmapGenerator
impl Freeze for MipmapGenerator
impl Send for MipmapGenerator
impl Sync for MipmapGenerator
impl Unpin for MipmapGenerator
impl UnsafeUnpin for MipmapGenerator
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