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Commands

Struct Commands 

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pub struct Commands<'a> { /* private fields */ }
Expand description

Deferred world-mutation commands available as a system parameter.

Mutations are buffered and applied to the world after all systems in the current stage have finished running.

Resource insertions immediately bump the Resources generation counter so that the convergence loop in App can detect them without needing to inspect the world after every flush.

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impl<'a> Commands<'a>

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pub fn insert_resource<T: Component>(&mut self, res: T)

Queue a resource insertion. Applied after the current stage finishes.

Bumps the Resources generation counter immediately so the convergence loop knows another pass is needed even before the command buffer is flushed.

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pub fn remove_resource<T: Component>(&mut self)

Queue a resource removal. Applied after the current stage finishes.

Methods from Deref<Target = CommandBuffer>§

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pub fn insert(&mut self, entity: Entity, components: impl DynamicBundle)

Add components from bundle to entity, if it exists

Pairs well with World::reserve_entity to spawn entities with a known handle.

When inserting a single component, see insert_one for convenience.

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pub fn insert_one(&mut self, entity: Entity, component: impl Component)

Add component to entity, if the entity exists

See insert.

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pub fn remove<T>(&mut self, ent: Entity)
where T: Bundle + 'static,

Remove components from entity if they exist

When removing a single component, see remove_one for convenience.

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pub fn remove_one<T>(&mut self, ent: Entity)
where T: Component,

Remove a component from entity if it exists

See remove.

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pub fn despawn(&mut self, entity: Entity)

Despawn entity from World

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pub fn spawn(&mut self, components: impl DynamicBundle)

Spawn a new entity with components

If the Entity is needed immediately, consider combining World::reserve_entity with insert instead.

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pub fn run_on(&mut self, world: &mut World)

Run recorded commands on world, clearing the command buffer

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pub fn clear(&mut self)

Drop all recorded commands

Trait Implementations§

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impl<'a> Deref for Commands<'a>

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type Target = CommandBuffer

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'a> DerefMut for Commands<'a>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl SystemParam for Commands<'static>

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type Item<'a> = Commands<'a>

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type State = ()

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fn fetch<'a>( _state: &'a mut Self::State, _world: &'a World, resources: &'a Resources, ) -> Self::Item<'a>

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fn requires() -> Vec<RequiredResource>

Resource types this parameter unconditionally needs present to avoid panicking. Used by App to validate — before running a non-convergent stage’s systems — that every hard requirement is already satisfied, failing fast with a clear message instead of panicking deep inside whichever system happens to run first. Read more

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for Commands<'a>

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impl<'a> !Send for Commands<'a>

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impl<'a> !Sync for Commands<'a>

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impl<'a> !UnwindSafe for Commands<'a>

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impl<'a> Freeze for Commands<'a>

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impl<'a> Unpin for Commands<'a>

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impl<'a> UnsafeUnpin for Commands<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

The alignment of pointer.
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The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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The type returned in the event of a conversion error.
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