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GenericConflictResolver

Struct GenericConflictResolver 

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pub struct GenericConflictResolver<T: Conflictable> { /* private fields */ }
Expand description

Generic conflict resolver for any Conflictable type

Maintains an index of active items by conflict key for efficient detection. Works with any type implementing the Conflictable trait.

§Example

use peat_protocol::policy::{GenericConflictResolver, LastWriteWinsPolicy, Conflictable, ConflictResult};

// Create a resolver for your type
let resolver = GenericConflictResolver::<MyType>::new();

// Check for conflicts
let result = resolver.check_conflict(&my_item).await;

// Resolve if needed
if let ConflictResult::Conflict(existing) = result {
    let policy = LastWriteWinsPolicy;
    let winner = resolver.resolve(vec![existing[0].clone(), my_item], &policy)?;
}

Implementations§

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impl<T: Conflictable> GenericConflictResolver<T>

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pub fn new() -> Self

Create a new generic conflict resolver

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pub async fn check_conflict(&self, item: &T) -> ConflictResult<T>

Check if a new item conflicts with existing items

Returns ConflictResult::Conflict if there are existing items with overlapping conflict keys.

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pub fn resolve( &self, items: Vec<T>, policy: &dyn ResolutionPolicy<T>, ) -> Result<T>

Resolve conflict using the specified policy

Takes a list of conflicting items and returns the “winning” item according to the policy’s logic.

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pub async fn register(&self, item: &T) -> Result<()>

Register an item as active (after conflict resolution)

Adds the item to the conflict index for future conflict checks.

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pub async fn unregister(&self, item_id: &str) -> Result<()>

Unregister an item from active tracking

Removes the item from all conflict key indices. Called when an item completes, expires, or is cancelled.

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pub async fn get_all_active(&self) -> Vec<T>

Get all active items

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pub async fn active_count(&self) -> usize

Get count of active items

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pub async fn get_by_key(&self, key: &str) -> Vec<T>

Get active items by conflict key

Trait Implementations§

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impl<T: Conflictable> Default for GenericConflictResolver<T>

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fn default() -> Self

Returns the “default value” for a type. Read more

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fn and<P, B, E>(self, other: P) -> And<T, P>
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Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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