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ConflictResolver

Struct ConflictResolver 

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pub struct ConflictResolver { /* private fields */ }
Expand description

Conflict resolution engine

Enforces ConflictPolicy when multiple commands affect the same target. Maintains an index of active commands by target for efficient conflict detection.

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impl ConflictResolver

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pub fn new() -> Self

Create a new conflict resolver

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pub async fn check_conflict( &self, command: &HierarchicalCommand, ) -> ConflictResult

Check if a new command conflicts with existing commands

Returns ConflictResult::Conflict if there are existing commands targeting the same resources.

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pub fn resolve( &self, commands: Vec<HierarchicalCommand>, policy: ConflictPolicy, ) -> Result<HierarchicalCommand>

Resolve conflict according to policy

Takes a list of conflicting commands and returns the winning command based on the conflict policy.

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pub async fn register_command( &self, command: &HierarchicalCommand, ) -> Result<()>

Register a command as active (after conflict resolution)

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pub async fn unregister_command(&self, command_id: &str) -> Result<()>

Remove a command from active tracking (when completed/expired)

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impl Default for ConflictResolver

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fn default() -> Self

Returns the “default value” for a type. Read more

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fn and<P, B, E>(self, other: P) -> And<T, P>
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Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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