pub enum MeshState {
Created,
Starting,
Running,
Stopping,
Stopped,
}Expand description
Lifecycle state of the mesh.
Variants§
Created
Mesh created but not yet started.
Starting
Mesh is in the process of starting.
Running
Mesh is running and accepting connections.
Stopping
Mesh is in the process of stopping.
Stopped
Mesh has been stopped.
Trait Implementations§
impl Copy for MeshState
impl Eq for MeshState
impl StructuralPartialEq for MeshState
Auto Trait Implementations§
impl Freeze for MeshState
impl RefUnwindSafe for MeshState
impl Send for MeshState
impl Sync for MeshState
impl Unpin for MeshState
impl UnsafeUnpin for MeshState
impl UnwindSafe for MeshState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.