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LobeNode

Struct LobeNode 

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pub struct LobeNode { /* private fields */ }
Expand description

Wraps a Lobe into a NodeFn<CognitiveState> for the cognitive graph.

Handles activation checking, budget enforcement, and output mapping. When the lobe is inactive, returns an empty update (zero cost).

§Example

let lobe: Arc<dyn Lobe> = Arc::new(MyCriticLobe::new(provider));
let node = LobeNode::new(lobe);
// Register as a node in the cognitive StateGraph
graph.add_node(node.name(), node);

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impl LobeNode

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pub fn new(lobe: Arc<dyn Lobe>) -> Self

Create a new bridge node wrapping a lobe (no cache).

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pub fn with_cache(lobe: Arc<dyn Lobe>, cache: Arc<Mutex<LobeCache>>) -> Self

Create a bridge node with an output cache.

When the same input is seen twice, the cached result is returned without calling Lobe::process(). The cache is shared across invocations via Arc<Mutex<LobeCache>>.

Trait Implementations§

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impl NodeFn<CognitiveState> for LobeNode

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fn call( &self, state: &CognitiveState, ctx: &NodeContext, ) -> NodeFuture<CognitiveStateUpdate>

Execute the node with a state snapshot and execution context. Read more
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fn name(&self) -> &str

Human-readable name for logging and debugging

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impl<T> Any for T
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fn from(t: T) -> T

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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